4/18/2024 0 Comments Blender donutYou’ll notice that a lot of donuts have a section near their middle that is “less cooked” than the rest of the donut. Some parts of the icing don’t seem to be properly “shaped” to the surface of the donut, though. I now have a nice “bumpy” donut that is a rough match to my reference image. Here, I do my best to get my donut to match the reference image a bit better (I actually deleted my icing and started over with a “smaller” icing, created by selecting a smaller section at the top of my donut, to better match my reference): You can rotate and scale the extruded sections with the usual “R” and “S”. We can also make small “drippy” bits by selecting one two or more vertices and hitting “E” to extrude: We can now shape the icing by grabbing and dragging. You can do this by selecting an object and hitting “H”. Tip: From time to time you might want to hide stuff. In edit mode, the icing mesh should now appear to have more faces than before: Do this by moving “Subsurface” to the top of the modifiers list and hitting “Control + A” (or “Command + A” on a Mac) to apply it. Before we do this, we want to apply our “Subsurface” modifier to the icing to increase the level of detail in the grid. Now we can start shaping the icing to match our reference image. blend file, so if you move the image, you’ll have to re-import it! Note: Images pulled into blender in this way do not become part of your. Now, we switch the new window to “Image Editor”, and pull in our donut: We can do this by “splitting” the viewport.įirst, place your cursor on the border between two windows in the viewport:ĭrag the new window into place, until it is as wide (or narrow) as you feel is appropriate: We can pull this image into Blender for use as a reference. In my case, I am using a freely available image from the Wikimedia Commons. It’s always a good idea to “work from reference”, so go find a donut that you like. Note: The option “Project Individual Elements” in the snap tool is actually what causes all of our selection to snap to the surface of the donut, rather than just the single vertex we selected. Make sure you select “Snap to Face” and “Project Individual Elements”, as shown here:ĭragging the mesh now keeps the icing snapped to the surface of the donut: You can fix this using the “Snap” tool at the top of the viewport. From edit mode, if we grab a vertex on the icing mesh and simply drag it down (with proportional editing turned on), the rest of the mesh will tend to end up “inside” the donut, like this: We now want to give our icing some “dribbly bits” that droop down the donut (like real icing tends to do as it cools). Snapping Our Icing To The Face Of The Donut With solidify turned off in the viewport, we see this (much better!): With solidify turned on in the viewport, edit mode for our icing looks like this: We want to hide the solidify modifier we added to the icing, so that it doesn’t cover up our mesh while we’re in edit mode (otherwise, it’s quite hard to edit the mesh since we can’t select it). This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
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